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Design, Interactivity, and Media Arts - 2-D Animation (DI2DO)
Design, Interactivity, and Media Arts - 3-D Animation and Games (DI3DO)
Design, Interactivity, and Media Arts - Graphic Design (DIGDO)
Design, Interactivity, and Media Arts - Illustration (DIILO)
Design, Interactivity, and Media Arts - Media Generalist (DIMGO)
Design, Interactivity, and Media Arts - Motion Graphics (DIMOO)
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Design Interactivity and Media Arts - 3-D Animation and Games Curriculum Plan
Below is a suggested guide for students planning careers in 3-D animation after two years of full-time study.
First Year
Quarter One
ARTS 1010
Elementary Drawing
4.5
DIMA 1110
Digital Design: Raster
4.5
DIMA 1120
Digital Design: Vector
4.5
Gen. Ed.
4.5
Total Credit Hours:
18.0
Quarter Two
ARTS 1020
2-D Design
4.5
DIMA 1310
Typography I
4.5
DIMA 1400
Game Design Fundamentals
4.5
DIMA 1220
Character, Narrative, and Storyboard Development
4.5
Total Credit Hours:
18.0
Quarter Three
DIMA 1230
Drawing for Electronic Media
4.5
DIMA 1620
Introduction to 3-D Modeling and Animation
4.5
DIMA 1411
History of Animation
4.5
Gen. Ed.
4.5
Total Credit Hours:
18.0
Second Year
Quarter One
DIMA 1450
Design for Motion Graphics I
4.5
DIMA 2700
3-D Game Development
4.5
DIMA 2625
3-D Modeling for Animation and Games
4.5
Gen. Ed.
4.5
Total Credit Hours:
18.0
Quarter Two
DIMA 2640
3-D Lab
4.5
DIMA 1455
Introduction to Stop-Motion Animation
4.5
Gen. Ed.
4.5
Tier 3 Elective
4.5
Total Credit Hours:
18.0
Quarter Three
Gen. Ed.
9.0
Gen. Ed.
4.5
Tier 3 Elective
4.5
DIMA 2840
Projects Development
4.5
Total Credit Hours:
22.5
See Program