HMDV 160 STEM Seminar I

This is the first course in a series of four one-credit courses designed to develop skills needed by Science, Technology, Engineering, and Mathematics (STEM) majors in their classes and later in their careers. This seminar introduces students to the STEM Learning Community. Students will explore how they, as individuals, think and act and what attracts them to their chosen field. Field trips and activities beyond the classroom are also planned. Enrollment is recommended for those with STEM majors.

Credits

1

Course Objectives

  1. 1. Demonstrate an understanding of the different engrams of the Myers-Briggs profile and how these apply to working with others.
  2. 2. Report and make a brief presentation on critical theories and concepts of creativity as applied in invention/discovery/innovation. Pose and address questions related to the invention’s/discovery’s/innovation’s impact, how it has affected other areas of science, and how it has affected society.
  3. 3. Identify appropriate resources: websites, electronic journal storage, digitized media sources to research a STEM topic and compare the various sources.
  4. 4. Choose a form of technology-mediated communication and use this to explain the mathematics/scientific principle on which your interactive demonstration is based.

Course Objectives

  1. 1. Demonstrate an understanding of the different engrams of the Myers-Briggs profile and how these apply to working with others.
  2. 2. Report and make a brief presentation on critical theories and concepts of creativity as applied in invention/discovery/innovation. Pose and address questions related to the invention’s/discovery’s/innovation’s impact, how it has affected other areas of science, and how it has affected society.
  3. 3. Identify appropriate resources: websites, electronic journal storage, digitized media sources to research a STEM topic and compare the various sources.
  4. 4. Choose a form of technology-mediated communication and use this to explain the mathematics/scientific principle on which your interactive demonstration is based.