ARTS 125 Introduction to Digital Art

Previously ARTT 113. Designed for non-visual arts majors, this course is an introduction to the theories, practices, and techniques of digital arts. Working with industry standard graphics software, students will learn how to create both print and moving images as an artistic medium. Projects will analyze techniques ranging from photographic manipulation, illustration, and digital painting to flipbooks, animation, and stop motion video. This course will develop the analytic skills necessary to learn the strategies to succeed in the conception, organization, and production of digital art. With an emphasis on approaching each project with an expressive and artistic eye, students will be encouraged to draw from many different media to create their work.

Credits

3

Hours Weekly

4

Course Objectives

  1. Identify and organize information and ideas to develop preliminary concepts as part of the creative process.
  2. Generate ideas, explore possibilities, and consider alternatives to reinforce preliminary concepts.
  3. Analyze and evaluate ideas or outcomes throughout the creative process.
  4. Apply information and ideas gathered through a creative process to other contexts.
  5. Produce original art that exhibits an understanding of fundamental digital conventions.
  6. Synthesize solutions to design problems, taking advantage of the unique conceptual and expressive possibilities provided by static and time-based imagery.
  7. Produce original art that effectively uses the materials and visual organization to convey intended concept and expression.

Course Objectives

  1. Identify and organize information and ideas to develop preliminary concepts as part of the creative process.

    Learning Activity Artifact

    • Other (please fill out box below)
    • process book

    Procedure for Assessing Student Learning

    • Critical and Creative Thinking Rubric

    Critical Thinking

    • CT1
  2. Generate ideas, explore possibilities, and consider alternatives to reinforce preliminary concepts.

    Learning Activity Artifact

    • Other (please fill out box below)
    • process book

    Procedure for Assessing Student Learning

    • Critical and Creative Thinking Rubric

    Critical Thinking

    • CT2
  3. Analyze and evaluate ideas or outcomes throughout the creative process.

    Learning Activity Artifact

    • Other (please fill out box below)
    • process book

    Procedure for Assessing Student Learning

    • Critical and Creative Thinking Rubric

    Critical Thinking

    • CT3
  4. Apply information and ideas gathered through a creative process to other contexts.

    Learning Activity Artifact

    • Other (please fill out box below)
    • process book

    Procedure for Assessing Student Learning

    • Critical and Creative Thinking Rubric

    Critical Thinking

    • CT4
  5. Produce original art that exhibits an understanding of fundamental digital conventions.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • TBD

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • TBD
  6. Synthesize solutions to design problems, taking advantage of the unique conceptual and expressive possibilities provided by static and time-based imagery.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • TBD

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • TBD
  7. Produce original art that effectively uses the materials and visual organization to convey intended concept and expression.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • TBD

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • TBD