Simulation and Game Development A.A.S.
A25450
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations. Students should consult their advisor for information about course scheduling.
Upon successful completion of this program, the student should be able to:
- Utilize computer programming languages such as C/C++, C# VB, Java, etc.
- Demonstrate knowledge of software packages commonly used in game development such as Maya, Unity3d game engine, Adobe graphics software, etc.
- Exhibit story design and development skills
- Use all Microsoft Office programs (for budgets, communications, scheduling, planning, etc.)
- Demonstrate soft skills such as verbal skills, teamwork, and good work ethics
- Exercise entrepreneurial skills in portfolio management and/or business management
Admission Policy
- Must have a High School Diploma or High School Equivalency Diploma.
- Complete College admissions and testing procedures.
- Interview and advisement with Coordinator of Digital Effects and Animation Technology Program.
- NC DAP Developmental Reading and English Composite Score of 136-150 or successful completion of DRE 097.
- NC DAP score of 7 or above in DMA 010, DMA 020, DMA 030, DMA 040, and DMA 050 or successful completion of DMA 010, DMA 020, DMA 030, DMA 040, and DMA 050 or a combination of the two.
Additional classes may be admitted to the program as deemed appropriate by the College. Due to limited laboratory space and course prerequisites, only students admitted to the Simulation and Game Development Program may enroll for courses with the SGD prefix. Should the number of qualified applicants exceed the number of available spaces, students will be admitted based upon the program application date.
General Education
Required Courses
ART 271 | Computer Art II | 3 | FA, SP, SU |
ENG 111 | Writing and Inquiry | 3 | FA, SP, SU |
ENG 114 | Prof Research & Reporting | 3 | FA, SP, SU |
Mathematics
(Select 3-4 SCH from the following courses)
MAT 143 | Quantitative Literacy | 3 | FA, SP, SU |
MAT 152 | Statistical Methods I | 4 | FA, SP, SU |
Social/Behavioral Science
Select 3 SHC from the following
ECO 252 | Principles of Macroeconomics | 3 | SP, SU |
GEO 111 | World Regional Geography | 3 | |
HIS 112 | World Civilizations II | 3 | FA, SP, SU |
PSY 150 | General Psychology | 3 | FA, SP, SU |
POL 120 | American Government | 3 | FA, SP, SU |
SOC 210 | Introduction to Sociology | 3 | FA, SP, SU |
Major Courses
Core Required Courses
Other Major Required Courses
General Elective
(Select 3 SHC from the following courses)
FVP 227 | Multimedia Production | 3 | SP |
SGD 165 | SG Character Development | 3 | SP, SU |
WBL XXX | Work-based Learning (up to 3 SHC) | 1-3 | |
Total Credit Hours: 66