ARTT-112 Introduction to Digital Media
This course focuses on the use of the computer as a creative tool for the visual arts. Working with Adobe Illustrator and Adobe Photoshop, students will learn how to create images by drawing and painting directly with the computer and by capturing, altering, and processing images using the many transformation tools available. In addition to exploring creative and aesthetic possibilities and limitations of digital media, students will explore the philosophical and ethical issues that electronic image-making presents, and its effects through fine art, commercial art, and the media.
Hours Weekly
4 hours weekly
Course Objectives
- 1. Identify and apply critical theories and concepts related to past and contemporary issues of
aesthetics and creativity in digital art and media. - 2. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods
throughout the creative and production processes in digital arts. - 3. Analyze the use of digital imagery and design in fine art, commercial art, and the media to
affect emotional response, public opinion, and societal issues. - 4. Assess and critically analyze the role of creative and aesthetic activities in illuminating the
human condition through the digital manipulation of imagery in news media, advertising, and
entertainment media.
Course Objectives
- 1. Identify and apply critical theories and concepts related to past and contemporary issues of
aesthetics and creativity in digital art and media. - 2. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods
throughout the creative and production processes in digital arts. - 3. Analyze the use of digital imagery and design in fine art, commercial art, and the media to
affect emotional response, public opinion, and societal issues. - 4. Assess and critically analyze the role of creative and aesthetic activities in illuminating the
human condition through the digital manipulation of imagery in news media, advertising, and
entertainment media.