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Rouse Company Foundation Student Services Building

Gaming and Simulation Design - A.A. Degree (Transfer)

An Arts and Sciences Area of Study

Application Code 276

For curriculum information, contact the Arts and Humanities Division—Room HVPA-200—443-518-1480.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.

General Education Core

Students enrolled in transfer patterns must take a minimum of 30 credits in General Education. Each student’s total of general education and required courses must equal at least 60 semester hours of credit.

Composition

Course NumberTitleCredits
ENGL-121College Composition

3 credits

Humanities, Arts and Literature

Course NumberTitleCredits
-Humanities Core Course

-Arts Core Course

-Literature Core Course

9-11

One Humanities Core Course (3 credits), plus one Arts Core Course (3 credits), plus one Literature Core Course (3 credits) satisfies the Humanities, Arts and Literature Core requirement, OR a World Language Sequence (8 credits), plus another Humanities, Arts, and Literature Core (3 credits) in a second discipline other than a world language satisfies the Humanities, Arts and Literature Core requirement.

Social Sciences

Course NumberTitleCredits
-Social and Behavioral Sciences Core Courses

6

One History Core Course is required and may be taken as either a Social and Behavioral Sciences Core or a Humanities Core. No more than 6 credits may be taken in History to meet Humanities Core and Social and Behavioral Sciences Core requirements.

Science

Course NumberTitleCredits
-Science Core Courses

7-8

must include one course with lab

Mathematics

Course NumberTitleCredits
-Mathematics Core Course

3-5

Interdisciplinary

Course NumberTitleCredits
Interdisciplinary -Interdisciplinary and Emerging Issues Core Course

2-3

Required Courses Related to Major

Required Courses

Course NumberTitleCredits
ARTT-101Two-Dimensional Art and Design

3 credits

ARTT-112Introduction to Digital Media

3 credits

ARTT-114Time-Based Media

3 credits

ARTT-120Three-Dimensional Modeling and Animation

3 credits

ARTT-121Introd. to Gaming and Simulation Design

3 credits

ARTT-223Motion Graphics

3 credits

ARTT-250Portfolio Assessment

1 credit

ARTT-270Multimedia Authoring & Design I

3 credits

ENGL-230Technical Writing

3 credits

Electives – Select 6-7 credits from the following (3 credits each, except where noted):

Course NumberTitleCredits
ARTT-148Digital Imaging, Raster Program I

3 credits

ARTT-260Designing for Interactive Environments

3 credits

ARTT-271Multimedia Authoring & Design II

3 credits

ARTT-280Web Design and Production I

3 credits

CADD-103Intermediate CAD

3 credits

CMSY-121Structured Logic and Program Design

3 credits

CMSY-152Introduction to Javascript

1

CMSY-181Introduction to C++ Programming

4 credits

CMSY-205Advanced JavaScript

3 credits

Total Credit Hours:6-7

Total Credit Hours: 61-68