CAP 2051 Game Level Design

Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.

Credits

3 cc

Prerequisite

COP 1000 or COP 1510.

Offered

FA, SP

Notes

Lab Fee.
.