Simulation and Game Development A.A.S.
A25450
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations. Students should consult their advisor for information about course scheduling.
Upon successful completion of this program, the student should be able to:
- Utilize computer programming languages such as C/C++, VB, Java, etc.
- Demonstrate knowledge of software packages commonly used in game development such as Maya, Game Maker, Torque, etc.
- Exhibit story design and development skills(GE I. 2)
- Use all Microsoft Office programs (for budgets, communications, scheduling, planning, etc.)
- Demonstrate soft skills such as verbal skills, teamwork, and good work ethics (GE V. 6)
- Exercise entrepreneurial skills in portfolio management and/or business management (GE III. 5)
Admission Policy
- Must have a high school diploma or GED.
- Complete College admissions and testing procedures.
- Interview and advisement with Coordinator of Digital Effects and Animation Technology Program.
- Asset Reading & Writing scores of 72 or above, COMPASS Reading plus Writing score of 7112 or above, or proof of successfulcompletion of ENG 090 and RED 090 or DRE 097.
- ASSET Numerical Skills score of 41 or above, COMPASS Pre-algebra score of 47 or above, or completion of MAT 060 or DMA 010 and DMA 020 and DMA 030.
Additional classes may be admitted to the program as deemed appropriate by the College. Due to limited laboratory space and course prerequisites, only students admitted to the Simulation and Game Development Program may enroll for courses with the SGD prefix. Should the number of qualified applicants exceed the number of available spaces, students will be admitted based upon the program application date.
General Education
Required Courses
ENG 111 | Expository Writing | 3 | FA, SP, SU |
English Composition
(Select 3 SHC from the following courses)
ENG 112 | Argument-Based Research | 3 | FA, SP, SU |
ENG 113 | Literature-Based Research | 3 | FA, SP, SU |
ENG 114 | Professional Research & Reporting | 3 | FA, SP, SU |
Humanities/Fine Arts
Select 3 SHC from the Humanities/Fine Arts list
Social/Behavioral Science
Select 3 SHC from the Social/Behavioral Science list
Mathematics
(Select one of the following sets)
Set 1:
MAT 140 | Survey of Mathematics | 3 | FA, SP, SU |
MAT 140A | Survey of Mathematics Lab | 1 | FA, SP, SU |
Set 2:
MAT 171 | Precalculus Algebra | 3 | FA, SP |
MAT 172 | Precalculus Trigonometry | 3 | FA, SP |
Major Courses
Core Required Courses
SGD 111 | Introduction to Simulation and Game Development | 3 | FA, SP |
SGD 112 | Simulation and Game Development Design | 3 | SP |
SGD 113 | Simulation and Game Development Programming | 3 | SP |
SGD 114 | 3D Modeling | 3 | FA |
SGD 162 | Simulation and Game 3-D Animation | 3 | SP |
SGD 168 | Mobile SG Programming | 3 | SP |
SGD 212 | Simulation and Game Development Desing II | 3 | FA |
SGD 213 | Simulation Game Development Programming II | 3 | FA |
SGD 244 | 3D Modeling III | 3 | SU |
SGD 289 | Simulation and Game Development Project | 3 | SP |
Other Major Required Courses
General Elective
(Select 9 SHC from the following courses)
Total Credit Hours: 67-70