2013-2014 Catalog

Simulation and Game Development A.A.S.

A25450

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.

Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations. Students should consult their advisor for information about course scheduling.

Upon successful completion of this program, the student should be able to:

  • Utilize computer programming languages such as C/C++, VB, Java, etc.
  • Demonstrate knowledge of software packages commonly used in game development such as Maya, Game Maker, Torque, etc.
  • Exhibit story design and development skills(GE I. 2)
  • Use all Microsoft Office programs (for budgets, communications, scheduling, planning, etc.)
  • Demonstrate soft skills such as verbal skills, teamwork, and good work ethics (GE V. 6)
  • Exercise entrepreneurial skills in portfolio management and/or business management (GE III. 5)

Admission Policy

  1. Must have a high school diploma or GED.
  2. Complete College admissions and testing procedures.
  3. Interview and advisement with Coordinator of Digital Effects and Animation Technology Program.
  4. Asset Reading & Writing scores of 72 or above, COMPASS Reading plus Writing score of 7112 or above, or proof of successfulcompletion of ENG 090 and RED 090 or DRE 097.
  5. ASSET Numerical Skills score of 41 or above, COMPASS Pre-algebra score of 47 or above, or completion of MAT 060 or DMA 010 and DMA 020 and DMA 030.

Additional classes may be admitted to the program as deemed appropriate by the College. Due to limited laboratory space and course prerequisites, only students admitted to the Simulation and Game Development Program may enroll for courses with the SGD prefix. Should the number of qualified applicants exceed the number of available spaces, students will be admitted based upon the program application date.

General Education

Required Courses

CourseTitleCreditsOffered
ENG 111Expository Writing

3

FA, SP, SU

English Composition

(Select 3 SHC from the following courses)

CourseTitleCreditsOffered
ENG 112Argument-Based Research

3

FA, SP, SU
ENG 113Literature-Based Research

3

FA, SP, SU
ENG 114Professional Research & Reporting

3

FA, SP, SU

Humanities/Fine Arts

Select 3 SHC from the Humanities/Fine Arts list

Social/Behavioral Science

Select 3 SHC from the Social/Behavioral Science list

Mathematics

(Select one of the following sets)

Set 1:

CourseTitleCreditsOffered
MAT 140Survey of Mathematics

3

FA, SP, SU
MAT 140ASurvey of Mathematics Lab

1

FA, SP, SU

Set 2:

CourseTitleCreditsOffered
MAT 171Precalculus Algebra

3

FA, SP
MAT 172Precalculus Trigonometry

3

FA, SP

Major Courses

Core Required Courses

CourseTitleCreditsOffered
SGD 111Introduction to Simulation and Game Development

3

FA, SP
SGD 112Simulation and Game Development Design

3

SP
SGD 113Simulation and Game Development Programming

3

SP
SGD 1143D Modeling

3

FA
SGD 162Simulation and Game 3-D Animation

3

SP
SGD 168Mobile SG Programming

3

SP
SGD 212Simulation and Game Development Desing II

3

FA
SGD 213Simulation Game Development Programming II

3

FA
SGD 2443D Modeling III

3

SU
SGD 289Simulation and Game Development Project

3

SP

Other Major Required Courses

CourseTitleCreditsOffered
ART 131Drawing I

3

FA, SP
ART 171Computer Art I

3

FA, SP, SU
SGD 116Graphic Design Tools

3

FA
SGD 2143D Modeling II

3

SP

General Elective

(Select 9 SHC from the following courses)

CourseTitleCreditsOffered
CSC 151JAVA Programming

3

SP
CSC 134C++ Programming

3

SP
CSC 249Data Structure & Algorithms

3

DEA 111Introduction to DEAT

3

FA
DEA 2133D Design and Animation I

3

SP
DEA 2143D Design & Animation II

3

SU
FVP 114Camera & Lighting I

3

SU
FVP 227Multimedia Production

3

SP
FVP 238Software Applications for FVP

3

SP
SGD 117Art for Games

3

SP
SGD 135Serious Games

3

SP, SU
SGD 158SGD Business Management

3

SP, SU
SGD 161SG Animation

3

SP, SU
SGD 164SG Audio/Video

3

SP, SU
SGD 165SG Character Development

3

SP, SU
SGD 172Virtual SG Environments

3

SP, SU
SGD 174Simulation and Game Level Design

3

FA
SGD 181SGD Machinima

3

SP, SU
SGD 2103D Data Capture

3

SP, SU
SGD 237Rigging 3D Models

3

SU

Total Credit Hours: 67-70