ARTS 125 Introduction to Digital Art

Previously ARTT 113. Designed for non-visual arts majors, this course is an introduction to the theories, practices, and techniques of two-dimensional art, with an emphasis on digital art and imaging. Working with industry standard graphics software, students will learn the elements and principles of two-dimensional design. The emphasis is on creating works of art through digital conventions, visual organization, content, and composition. This course will develop the analytic skills necessary to learn the strategies to succeed in the conception, organization, and production of unique works of two-dimensional digital art. The terms and concepts will provide students with the vocabulary needed to explore the philosophical and ethical issues that electronic image making presents, and its effects through fine art, commercial art, and the media.

Credits

3

Hours Weekly

4

Course Objectives

  1. Recognize the elements and principles of two-dimensional design used in traditional and digital art.
  2. Produce original art that shows the understanding of fundamental design principles and digital conventions.
  3. Produce original art that effectively uses the materials and visual organization to convey intended concept and expression.
  4. Identify and apply critical theories and concepts related to past and contemporary issues of aesthetics and creativity in digital art and media.
  5. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods throughout the creative and production processes in digital arts.
  6. Analyze the use of digital imagery and design in fine art, commercial art, and the media to affect emotional response, public opinion, and societal issues.
  7. Assess and critically analyze the role of creative and aesthetic activities in illuminating the human condition through the digital manipulation of imagery in news media, advertising, and entertainment media.

Course Objectives

  1. Recognize the elements and principles of two-dimensional design used in traditional and digital art.

    This objective is a course Goal Only

  2. Produce original art that shows the understanding of fundamental design principles and digital conventions.

    This objective is a course Goal Only

  3. Produce original art that effectively uses the materials and visual organization to convey intended concept and expression.

    This objective is a course Goal Only

  4. Identify and apply critical theories and concepts related to past and contemporary issues of aesthetics and creativity in digital art and media.

    Learning Activity Artifact

    • Writing Assignments

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP1
  5. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods throughout the creative and production processes in digital arts.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Art project

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP2
  6. Analyze the use of digital imagery and design in fine art, commercial art, and the media to affect emotional response, public opinion, and societal issues.

    Learning Activity Artifact

    • Writing Assignments

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP3
  7. Assess and critically analyze the role of creative and aesthetic activities in illuminating the human condition through the digital manipulation of imagery in news media, advertising, and entertainment media.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Art project

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP4