Graduate Courses
In-depth study of professional responsibility in the field of computer science. Students are expected to read journal papers, articles, and books, participate in class discussions, and give presentations.
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Design, analysis, and correctness proofs of important algorithms from areas such as combinatorics, seminumerical algorithms, data storage and retrieval, systems programming, and artificial intelligence. Includes a study of complexity theory.
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The history and applications of artificial intelligence. Topics include: inference, knowledge representation, search, cognitive architecture, decision making under uncertainty, and machine learning. Course is taught in fall of odd-numbered years.
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Algorithmic and analysis techniques for biological data such as DNA, RNA, proteins, and gene expression. Topics include molecular biology, alignment and searching algorithms, sequence evolution algorithms, genetic trees, and analysis of microarray data. This course is interdisciplinary and assumes programming skills. Course is taught in fall of odd-numbered years.
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An examination of topics in computer graphics, including graphical output devices, line-drawing and clipping algorithms, representation and drawing of curves, techniques for transforming graphical images, and methods of modeling and rendering in three-dimensions. Course is taught in fall of even-numbered years.
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The design and implementation of databases with an emphasis on the use of relational database management systems (DBMS). Query languages, table and index design, query evaluation, transaction management, tuning, security. Course is taught in fall of even-numbered years.
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Software lifecycle models. Requirements engineering. Planning and managing software projects. Software design methods. System integration, software quality assurance, testing, and validation. Software maintenance.
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Students will design, develop, and evaluate a web-based application. Emphasis on human factors, security, databases. Course is taught in spring of odd-numbered years.
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A broad first course in computer networks and internetworking. OSI and TCP/IP layered models, TCP/IP protocol suite, transmission media, local area networks, network and transport-layer protocols, internetworking, internet addressing and routing. Course is taught in spring of odd-numbered years.
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Functions, structure, design, and problems of operating systems. Concepts and principles of operating system design and implementation including file system CPU scheduling, memory management (including virtual memory), deadlocks in computer systems, concurrent processes and programming, threads, and protection.
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This course will provide an introduction to the field of computer game design. The philosophy, objectives, and history of this field will be explored. In addition, the course will emphasize practical applications of some of the more prevalent techniques. Course is taught in spring of even-numbered years.
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Cryptography, program security, security in operating systems, security in computer networks, security administration and policies. Course is taught in spring of even-numbered years.
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Introduction to finite automata, Turing machines, formal languages, and computability.
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Lexical analysis, syntactic analysis, type checking, and code generation. Introduction to optimization.
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Faculty-directed student research. Before enrolling, a student must consult with a faculty member to define the project. May be repeated for credit.
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