Digital Effects and Animation Technology A.A.S.
A30130
The Digital Effects and Animation Technology curriculum is designed to provide students with the training necessary to become competent in creating, manipulating, and animating digital images. These skills have application in the production of a variety of moving image forms.
Students will take courses covering computer hardware/software applications, computer animation, creation and manipulation of digital images and nonlinear editing. They will become proficient at using media industry standard hardware/software to generate and manipulate images, and create digital special effects.
Upon completion of this program, students will be able to generate moving images and manipulate captured images for a variety of media production applications. Graduates should qualify for employment in the creation and/or editing of a variety of media forms. Students should consult their advisor for information about course scheduling.
Upon successful completion of this program, the student should be able to:
- Demonstrate proficiency in computer hardware/ software applications such as computer motion graphics animation, creation and manipulation of digital images, 3D content creation, video production techniques and nonlinear editing
- Utilize media industry standard hardware/software to generate motion graphics and digital special effects for video and web output
- Utilize MAC operating systems and MAC systems software
- Demonstrate knowledge of key terminology of production processes from pre-production to post production
- Design and implement portfolio content in both 2D, 3D content creation and video
- Develop proficiency in logic, problem solving, and programming skills (GE II. 6)
- Effectively use the internet for research, communication, collaboration, and create and maintain portfolio website (GE III. 5)
- Demonstrate effective oral and written communication skills (GE I.1)
Admission Policy
- Must have a high school diploma or GED;
- Complete College admissions and testing procedures;
- Interview and advisement with Coordinator of Digital Effects and Animation Technology Program;
- ASSET Reading & Writing scores of 72 or above, COMPASS Reading plus Writing score of 112, or above, or provide proof of successful completion of ENG 090 and RED 090, or DRE 097.
- ASSET Numerical Skills score of 41 or above, COMPASS Prealgebra score of 47 or above, or completion of MAT 060 or DMA 010 and DMA 020 and DMA 030.
Additional classes may be admitted to the program as deemed appropriate by the College. Due to limited laboratory space and course prerequisites, only students admitted to the Digital Effects and Animation Technology Program may enroll for courses with the DEA prefix. Should the number of qualified applicants exceed the number of available spaces, students will be admitted based upon the program application date.
General Education
Required Courses
ENG 111 | Expository Writing | 3 | FA, SP, SU |
ENG 114 | Professional Research & Reporting | 3 | FA, SP, SU |
Natural Sciences/Mathematics
(Select 4 SHC from the following courses)
BIO 111 | General Biology I | 4 | FA, SP, SU |
| | | |
MAT 140 | Survey of Mathematics | 3 | FA, SP, SU |
| And | | |
MAT 140A | Survey of Mathematics Lab | 1 | FA, SP, SU |
| Or | | |
MAT 155 | Statistical Analysis | 3 | FA, SP, SU |
| And | | |
MAT 155A | Statistical Analysis Lab | 1 | FA, SP, SU |
Humanities/Fine Arts
Select 3 SHC from the Humanities/Fine Arts list
Social/Behavorial Science
Select 3 SHC from the Social/Behavorial Science list
Major Courses
Core Required Courses
Other Major Required Courses
General Elective
(Select 3 SHC from the following courses)
ART 266 | Videography I | 3 | FA |
FVP 227 | Multimedia Production | 3 | SP |
SGD 111 | Introduction to Simulation and Game Development | 3 | FA, SP |
SGD 165 | SG Character Development | 3 | SP, SU |
SGD 172 | Virtual SG Environments | 3 | SP, SU |
Math competency must be met by satisfactory completion of MAT 060 or DMA 010 and DMA 020 and DMA 030 or the following placement test scores: ASSET Numerical Skills score of 41 or above or COMPASS Prealgebra Skills score of 47 or above
Total Credit Hours: 67