300

INV 300 Ethnography, Co-Creation, Usability

Innovation is seeking to understand and make connections between humans and the complexity of situations. This course uncovers how ethnography, co-creation, and usability play role in shaping ideas. Understanding theory is integrated with fieldwork and simulations in how epistemology and methodology are applied in various contexts; and to gain experience in planning and facilitating investigations.

3

Prerequisites

INV 200

INV 350 Critical Making, Sketching, and Prototyping

Innovation is made tangible through making. Making is the most powerful way that we solve problems, imagine new futures, and shape our world. Students are challenged to grapple with emerging technologies that introduce new affordances, ethical constraints, and unpredictable results coupled with using software, tools, materials, and machines such as laser cutters, 3D printers, low voltage electronics, and micro-controllers. Fee: $100

3

Prerequisites

INV 200